sensor specifications modality device channels sampling rate electrode placement eeg wearable sensing dsi Search Results


86
Wearable Sensing dry electrode electroencephalogram eeg system
FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the <t>EEG</t> systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = <t>electroencephalogram.</t>
Dry Electrode Electroencephalogram Eeg System, supplied by Wearable Sensing, used in various techniques. Bioz Stars score: 86/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/sensor+specifications+modality+device+channels+sampling+rate+electrode+placement+eeg+wearable+sensing+dsi/pm40287852-69-52-57?v=Wearable+Sensing
Average 86 stars, based on 1 article reviews
dry electrode electroencephalogram eeg system - by Bioz Stars, 2026-07
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FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the EEG systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = electroencephalogram.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the EEG systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = electroencephalogram.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 3 The statistical topographical plots display the normalized interindividual power spectrum densities (µV2/Hz) differences between the test and the retest sessions, with the local p-value parameters represented. These topographical plots were computed for frequency range of 4–30 Hz (panel a; frequencies ranging from the theta to the beta band) and the alpha band (8–12 Hz; panel b) across all electrode sites. Plots were presented for the (i) pre-virtual reality (VR) exposure, (ii) VR Round-1, (iii) the first rest interval (Rest-1), (iv) VR Round-2, (v) the second rest interval (Rest-2), (vi) VR Round-3, and (vii) post-VR exposure. Such topographical maps demonstrate that across electrode sites, no significant differences were found when comparing test and retest sessions, for neither the pre-, during, nor the post-VR EEG collections. This was displayed both within the alpha band, as well as across the theta–beta band frequency range.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 3 The statistical topographical plots display the normalized interindividual power spectrum densities (µV2/Hz) differences between the test and the retest sessions, with the local p-value parameters represented. These topographical plots were computed for frequency range of 4–30 Hz (panel a; frequencies ranging from the theta to the beta band) and the alpha band (8–12 Hz; panel b) across all electrode sites. Plots were presented for the (i) pre-virtual reality (VR) exposure, (ii) VR Round-1, (iii) the first rest interval (Rest-1), (iv) VR Round-2, (v) the second rest interval (Rest-2), (vi) VR Round-3, and (vii) post-VR exposure. Such topographical maps demonstrate that across electrode sites, no significant differences were found when comparing test and retest sessions, for neither the pre-, during, nor the post-VR EEG collections. This was displayed both within the alpha band, as well as across the theta–beta band frequency range.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 4 Mean EEG spectral power estimate comparisons between conditions for all electrode placements for all participants for the average (4–30 Hz) frequency range. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 4 Mean EEG spectral power estimate comparisons between conditions for all electrode placements for all participants for the average (4–30 Hz) frequency range. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 5 Bland–Altman plots for the continuous EEG data, comparing the test and retest sessions. The plots display the global 10log10 transformed power spectrum density (PSD) differences between the sessions, against each participant’s mean. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 5 Bland–Altman plots for the continuous EEG data, comparing the test and retest sessions. The plots display the global 10log10 transformed power spectrum density (PSD) differences between the sessions, against each participant’s mean. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques: Transformation Assay